One thing I want to say. The tools are to blame for this. I have 22 equipment, and the maximum damage is 5km. Almost all of the harm done is just extra. Right now, it's not going to help you. They may take a bit longer than usual because, as you may know, they have an innate resistance to lightning.
The resistance on this unique backpack may appear like this, but keep in mind that they have impervious illumination. We'll go on to the next bag once you've truly smacked him with infinity. Don't forget that this is a deadly bag; it happens to me sometimes, but we'll keep going, knocking him out like this, hitting the infected individual, and then doing some simple seal commando moves. Unfortunately, I failed to press the attack button in time, and my mercenary troops took several casualties. In some cases, quick casting doesn't produce the desired result. You can buy cheap Diablo 2 items from utplay.com.
I have to use this, but as you can see, nobody seems to mind. If you want to be technical, I've been poisoned. Yes, I did suffer some minor fatalities, but that's really not a huge deal. I'll be the first to admit that if I step on a Diablo, it won't be fixed. Nova is all I have; to prove to you that the fire there can do serious harm to your mercenaries and similar things, I will move it to the other side where it will not be torn apart. In light of this, remember that fire is dangerous and will cause harm to your people no matter what you do.
In other words, if you stop doing it, you will inevitably collapse. Let's go ahead and hit it on three levels of difficulty. Okay, let's continue. It's Grant Vizier's bag, and it's right here. You may already be aware that, from birth, they develop a natural resistance to the effects of lightning, so that point is moot. They can't be struck by lightning, therefore they slow down when it happens.
You can see several other monsters. All right, then. Let's purchase a decent bag now. In contrast to their other hybrids, which were instantly incapacitated by the lightning, the grand vizier's lightning immunity only takes a fraction of a second to kick in. The team can finally get this done now that we have a "decision Lord."
This area has a high potential for harm. Get your way. It was a light slap to Mega's face, but that was the signal to begin. The infector, the defector, whatever you want to call him, I've forgotten. Just smack him about a little bit.
I really hope he is struck by lightning. Finally, he left. Just take a look at how healthy these people are. easy peasy, not a sweat. It's true that my mana has diminished, but notice how quickly it heals.
No doubt about it, we'll keep on jumping right here. These aren't particularly high quantities, but your mana returns rapidly. You shouldn't have any issues at all. Let's move on then; I can't even keep still. All I want to do is use Nova on them.
The quickness is on display here. Clear big blocks will be destroyed by static. You can plainly tell that they are in excellent health, and that's about all there is to it. Let's check out player 7 now: trouble. Similar to the competition, CTA. The same concept, the same framework.
Here I shall say that I have tried out one theory. Despite being impervious to lightning, player 7 difficulties can lead them into some perilous areas. I'm sorry to hear that; if you could, please relay my gratitude. Wherever it was, my mercenary or iron puppet took some damage. Because of their resistance to lightning, their killing speed is a little slower than usual. But even Rand Vizier, who had previously proven to be impervious to the effects of lightning, was struck down this time. He has left.
If you insist, I guess. Along the way, you will eliminate all of these monsters. If I had to guess, I'd say that the mercenary soldiers I hired for the second act were in fine shape. The iron puppet must not be ripped apart at this point. It's possible the saxophone band is quite lethal, but they were put down too swiftly.
The threat is not yet over. Because it is the most commonly asked about topic, my health is something I feel the need to emphasize on a regular basis, as you can see. The number of hired guns has decreased. The iron puppets are more effective. But, let's continue on nonetheless.
Now, I always want to use a really large distance to statically attack these folks. Play it a little more safe than me. This is something I have to learn to do in other games. It's clear that the iron puppet has taken a serious hit. My man took a minor hit across all of the game's seven difficulties. You have seen the danger of iron puppets, but as you can see, it regenerates extremely quickly.
In part because of this, I'd like to stress the importance of not spending too much money on the project; even on the hardest setting, player 7, you can now use the new star to transport your iron puppet to the Chaos Refuge. It's hardly the quickest method of dispatching a boss, but witness his current state of slowness: risky, but not impossible. And now Diablo is attempting to move and descend. His visit was made. Now you can see that suggestions 7 and 8 are a bold move for the iron puppet. I'll have to resort to a ridiculous measure to preserve his life.
I will show you the mercenary equipment. I have a flickering flame here, and I did explain that the Fire resists the aura to make him live better. It will most definitely save them in some circumstances. This necessitates my completion of the life leech and resistance training required of ac2 mercenaries. So, I have this useless flesh and bones with 5% Life Leech from the armor and 15 resistances, but it looks silly and can't be used on any character.
In order for him to survive, he requires a few specialized items. It's perilous even with seven or eight individuals, given the difficulty level. The ability to survive, it seems, rests ultimately with the iron puppet. Is it applicable to all fonts and all characters?